1056 lines
40 KiB
YAML
1056 lines
40 KiB
YAML
# ╔══════════════════════════════════════════════════════════════════════════╗
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||
# ║ QUARK'S HOLO-GRID LEDGER — GALACTIC TAXONOMY REGISTRY ║
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# ║ Classification: SUBSPACE OPEN — All Patrons Welcome ║
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# ║ Last Calibrated: Stardate 79421.6 ║
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# ║ ║
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# ║ This file is the MASTER TEMPLATE LIBRARY for the Go ingestion engine. ║
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# ║ It defines WHAT exists (factions, arenas, bet types). ║
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||
# ║ The engine decides WHO fights WHERE and writes live data to Valkey. ║
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# ║ ║
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# ║ "Every quadrant has a price. Every sector has odds. ║
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# ║ And every faction... well, they all owe me latinum." — Quark ║
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# ╚══════════════════════════════════════════════════════════════════════════╝
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# ─────────────────────────────────────────────────────────────────────────
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# QUADRANTS — The four galactic league divisions
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#
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# Sportsbook Analogy: Sport Category / League
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# e.g. "Alpha Quadrant" = "Premier League"
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#
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# Each quadrant contains its resident factions (teams/contenders).
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# The Go engine pairs factions within or across quadrants to generate
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# live match events.
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# ─────────────────────────────────────────────────────────────────────────
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quadrants:
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# ══════════════════════════════════════
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# ALPHA QUADRANT — The Political Arena
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# Stable markets, deep liquidity, diplomatic intrigue
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# ══════════════════════════════════════
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- id: "alpha"
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||
name: "Alpha Quadrant"
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||
designation: "QUADRANT-α"
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color_code: "#34d399"
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description: >
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||
Seat of the Federation and the Ferengi Alliance. The most watched
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||
league in the galaxy — high-profile matchups, massive betting volumes,
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and constant diplomatic drama. Think of it as the galaxy's Premier
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League. Every patron has an opinion on Alpha Quadrant odds.
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||
base_volatility: 0.42
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||
factions:
|
||
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||
- id: "starfleet"
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||
name: "Starfleet Command"
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||
abbreviation: "SFC"
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||
type: "defensive"
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||
homeworld: "Earth (Sol III)"
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||
color_code: "#34d399"
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||
emblem_glyph: "◆"
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||
base_shield_strength: 92
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||
base_attack_power: 65
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||
base_evasion: 50
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||
tactical_profile: >
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||
Elite shield technology and adaptable tactics. Starfleet
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||
excels at absorbing punishment and finding last-minute
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||
tactical solutions. The galaxy's most clutch performers —
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||
never count them out, even at 10% shields.
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||
rivalry_modifiers:
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||
borg: 1.35 # Historical nemesis — inflated odds drama
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||
cardassians: 1.15 # Border tension premium
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||
romulans: 1.20 # Cold war intensity
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||
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||
- id: "ferengi"
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||
name: "Ferengi Alliance"
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||
abbreviation: "FER"
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||
type: "tactical"
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||
homeworld: "Ferenginar"
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||
color_code: "#fbbf24"
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||
emblem_glyph: "₲"
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||
base_shield_strength: 45
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||
base_attack_power: 35
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||
base_evasion: 78
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||
tactical_profile: >
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||
Weak in direct combat but masters of misdirection, bribery,
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||
and strategic retreat. Ferengi ships flee at the first sign
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of real danger — but they always seem to profit somehow.
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||
The ultimate "fade the public" play.
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||
rivalry_modifiers:
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||
klingons: 1.10 # Klingons despise cowardice
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||
cardassians: 1.05 # Trade disputes
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||
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||
- id: "cardassians"
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||
name: "Cardassian Union"
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||
abbreviation: "CRD"
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||
type: "tactical"
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||
homeworld: "Cardassia Prime"
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||
color_code: "#94a3b8"
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||
emblem_glyph: "▼"
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||
base_shield_strength: 70
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||
base_attack_power: 72
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||
base_evasion: 55
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||
tactical_profile: >
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||
Disciplined, resource-efficient military with excellent
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||
intelligence networks. Post-war Cardassians fight with
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||
desperate cunning. Their Obsidian Order remnants feed
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||
disinformation that distorts pre-match analysis.
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||
rivalry_modifiers:
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||
starfleet: 1.15 # Border grudge match
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||
bajorans: 1.40 # Occupation-era hatred — maximum drama
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||
dominion: 1.25 # Betrayal premium
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||
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||
- id: "bajorans"
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||
name: "Bajoran Militia"
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||
abbreviation: "BAJ"
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||
type: "defensive"
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||
homeworld: "Bajor"
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||
color_code: "#fb923c"
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||
emblem_glyph: "☼"
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||
base_shield_strength: 55
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||
base_attack_power: 48
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||
base_evasion: 60
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||
tactical_profile: >
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||
Guerrilla fighters forged in decades of occupation. Individually
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||
outmatched but fiercely determined. Prophet-intervention events
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||
can swing any engagement without warning. The galaxy's most
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||
unpredictable underdog.
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||
rivalry_modifiers:
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||
cardassians: 1.40 # The Occupation — blood feud
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||
dominion: 1.30 # Wormhole guardians vs conquerors
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||
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||
- id: "tholians"
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name: "Tholian Assembly"
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abbreviation: "THL"
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type: "tactical"
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||
homeworld: "Tholia"
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||
color_code: "#f472b6"
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emblem_glyph: "◇"
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||
base_shield_strength: 80
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||
base_attack_power: 60
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||
base_evasion: 30
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||
tactical_profile: >
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||
Crystalline entities that deploy energy web traps to immobilize
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opponents. Slow but devastating when they establish grid
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coverage. Web deployment events can instantly freeze shield
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regeneration — a market-halting mechanic.
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||
rivalry_modifiers:
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||
starfleet: 1.10 # Territorial disputes
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||
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||
- id: "breen"
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||
name: "Breen Confederacy"
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||
abbreviation: "BRN"
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||
type: "aggressive"
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||
homeworld: "Breen (coordinates classified)"
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color_code: "#e2e8f0"
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emblem_glyph: "❄"
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||
base_shield_strength: 68
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||
base_attack_power: 82
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||
base_evasion: 45
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||
tactical_profile: >
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||
Enigmatic warriors wielding energy-dampening weapons that
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can disable opponent shields in a single volley. A pure
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alpha-strike faction — if their opening salvo connects,
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the fight is over. If it misses, they're vulnerable.
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Binary outcomes make them a parlay favorite.
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||
rivalry_modifiers:
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||
starfleet: 1.20 # Chin'toka ambush grudge
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klingons: 1.15 # Warrior pride clash
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||
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# ══════════════════════════════════════
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# BETA QUADRANT — The Warrior's Ring
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# High volatility, honor-bound combat, blood feuds
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# ══════════════════════════════════════
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- id: "beta"
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name: "Beta Quadrant"
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designation: "QUADRANT-β"
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color_code: "#f87171"
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description: >
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||
The warrior's league. Klingon honor duels and Romulan shadow games
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create the most violent and unpredictable matchups in the galaxy.
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Markets swing hard on honor declarations and cloaking ambushes.
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High-risk, high-reward — exactly how Quark likes it.
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base_volatility: 0.78
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factions:
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- id: "klingons"
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name: "Klingon Empire"
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abbreviation: "KLG"
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type: "aggressive"
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homeworld: "Qo'noS"
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||
color_code: "#ef4444"
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emblem_glyph: "⚔"
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base_shield_strength: 60
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||
base_attack_power: 95
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base_evasion: 35
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||
tactical_profile: >
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||
Pure aggression. Klingon warriors charge headfirst into
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||
battle screaming for Sto-vo-kor. Devastating opening
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salvos but shields degrade rapidly under sustained fire.
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||
The quintessential "front-runner" — dominant when ahead,
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||
catastrophic when behind. Bat'leth duels create sudden
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||
commander-loss events that crash their entire line.
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||
rivalry_modifiers:
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||
romulans: 1.30 # Ancient blood enemies
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||
starfleet: 1.15 # Grudging respect / rivalry
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gorn: 1.20 # Territorial border wars
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||
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||
- id: "romulans"
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||
name: "Romulan Star Empire"
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||
abbreviation: "ROM"
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||
type: "infiltrator"
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||
homeworld: "Rator III (provisional)"
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||
color_code: "#22d3ee"
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||
emblem_glyph: "◈"
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||
base_shield_strength: 72
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||
base_attack_power: 70
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||
base_evasion: 85
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||
tactical_profile: >
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||
Masters of cloaking technology and deception. Romulans
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||
never engage unless the odds are stacked in their favor.
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||
Cloaking events create "information blackout" periods where
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||
live telemetry goes dark — markets suspend until decloaking.
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||
The Tal Shiar routinely feeds false data to manipulate lines.
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||
rivalry_modifiers:
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||
klingons: 1.30 # Khitomer massacre — eternal feud
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||
starfleet: 1.20 # Neutral Zone tension
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||
dominion: 1.15 # Omarion Nebula revenge
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||
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||
- id: "gorn"
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||
name: "Gorn Hegemony"
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||
abbreviation: "GRN"
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||
type: "aggressive"
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||
homeworld: "Gornar"
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||
color_code: "#84cc16"
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||
emblem_glyph: "▲"
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||
base_shield_strength: 85
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base_attack_power: 80
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base_evasion: 20
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||
tactical_profile: >
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||
Reptilian heavy-hitters with slow but massively armored
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vessels. Gorn ships absorb incredible punishment and
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||
deliver devastating broadsides. Terrible against fast
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||
opponents, dominant against anything that stands and
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||
trades blows. The "power forward" of galactic combat.
|
||
rivalry_modifiers:
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||
klingons: 1.20 # Border skirmishes
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||
starfleet: 1.10 # Cestus III incident
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||
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||
- id: "orions"
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||
name: "Orion Syndicate"
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||
abbreviation: "ORI"
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||
type: "infiltrator"
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||
homeworld: "Orion (Rigel VII)"
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||
color_code: "#4ade80"
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||
emblem_glyph: "⊘"
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||
base_shield_strength: 40
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||
base_attack_power: 55
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||
base_evasion: 90
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||
tactical_profile: >
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||
Criminal syndicate operating pirate fleets and smuggling
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||
networks. Orions fight dirty — sabotage, bribery, and
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||
surprise attacks from unexpected vectors. Low raw power
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||
but extremely difficult to pin down. Their matches always
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||
have "special incident" side markets.
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||
rivalry_modifiers:
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||
starfleet: 1.10 # Law vs crime
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||
ferengi: 1.05 # Competing underworld interests
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||
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||
# ══════════════════════════════════════
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# GAMMA QUADRANT — The Dominion's Domain
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||
# Extreme volatility, shapeshifter interference, thin markets
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||
# ══════════════════════════════════════
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||
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||
- id: "gamma"
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||
name: "Gamma Quadrant"
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||
designation: "QUADRANT-γ"
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||
color_code: "#a78bfa"
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||
description: >
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||
Dominion-controlled space beyond the Bajoran Wormhole. Markets
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||
are exotic, thin, and routinely manipulated by Changeling
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||
infiltrators. The odds are never what they seem. Cross-quadrant
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||
bets carry a mandatory wormhole transit surcharge.
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||
base_volatility: 0.91
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||
factions:
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||
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||
- id: "dominion"
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||
name: "The Dominion"
|
||
abbreviation: "DOM"
|
||
type: "swarm"
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||
homeworld: "Founders' Homeworld"
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||
color_code: "#a78bfa"
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||
emblem_glyph: "◉"
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||
base_shield_strength: 75
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||
base_attack_power: 88
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||
base_evasion: 40
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||
tactical_profile: >
|
||
Jem'Hadar shock troops backed by Vorta tactical coordination.
|
||
The Dominion overwhelms with numbers and suicidal aggression.
|
||
Ketracel-white supply levels directly affect combat performance
|
||
— supply disruption events create massive odds swings. They
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||
never retreat. They never surrender.
|
||
rivalry_modifiers:
|
||
starfleet: 1.35 # The Dominion War
|
||
bajorans: 1.30 # Wormhole control
|
||
cardassians: 1.25 # Betrayed allies
|
||
klingons: 1.20 # Chin'toka theater
|
||
|
||
- id: "karemma"
|
||
name: "Karemma Trade Ministry"
|
||
abbreviation: "KRM"
|
||
type: "defensive"
|
||
homeworld: "Karemma"
|
||
color_code: "#fcd34d"
|
||
emblem_glyph: "◊"
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||
base_shield_strength: 50
|
||
base_attack_power: 30
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||
base_evasion: 65
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||
tactical_profile: >
|
||
Merchants, not warriors. Karemma ships are heavily shielded
|
||
trade vessels repurposed for combat. Their defense is
|
||
surprisingly robust but offense is anemic. The ultimate
|
||
"under" play — matches involving Karemma tend to be low
|
||
kinetic yield affairs.
|
||
rivalry_modifiers:
|
||
dominion: 1.05 # Reluctant subjects
|
||
|
||
- id: "dosi"
|
||
name: "Dosi Consortium"
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||
abbreviation: "DOS"
|
||
type: "aggressive"
|
||
homeworld: "Dosi Prime"
|
||
color_code: "#f97316"
|
||
emblem_glyph: "▬"
|
||
base_shield_strength: 55
|
||
base_attack_power: 75
|
||
base_evasion: 50
|
||
tactical_profile: >
|
||
Ferocious warrior-merchants who negotiate with disruptor
|
||
pistols on the table. Dosi combat is fast, brutal, and
|
||
decisive. Short matches with explosive kinetic yields.
|
||
The "over" specialist of the Gamma Quadrant.
|
||
rivalry_modifiers:
|
||
ferengi: 1.15 # Trade rivalry
|
||
karemma: 1.10 # Commercial competitors
|
||
|
||
- id: "hunters"
|
||
name: "Tosk Hunters"
|
||
abbreviation: "TSK"
|
||
type: "infiltrator"
|
||
homeworld: "Unknown (Gamma Quadrant)"
|
||
color_code: "#a3e635"
|
||
emblem_glyph: "⊕"
|
||
base_shield_strength: 45
|
||
base_attack_power: 70
|
||
base_evasion: 80
|
||
tactical_profile: >
|
||
Bred to hunt the Tosk, these trackers bring relentless
|
||
pursuit tactics to fleet combat. Exceptional at locating
|
||
and eliminating cloaked or evasive targets. Their matches
|
||
are long attrition affairs with sudden decisive kills.
|
||
The anti-Romulan specialist.
|
||
rivalry_modifiers:
|
||
romulans: 1.25 # Cloaking hunter vs cloaking prey
|
||
|
||
# ══════════════════════════════════════
|
||
# DELTA QUADRANT — The Deep Frontier
|
||
# Maximum volatility, alien tech, extinction-level events
|
||
# ══════════════════════════════════════
|
||
|
||
- id: "delta"
|
||
name: "Delta Quadrant"
|
||
designation: "QUADRANT-δ"
|
||
color_code: "#38bdf8"
|
||
description: >
|
||
The deep frontier. Borg space, Hirogen hunting grounds, and
|
||
uncharted anomalies. Sparse markets with enormous premiums.
|
||
Data feeds are delayed and unreliable. Only accessible via
|
||
subspace relay. Not for the faint of lobes.
|
||
base_volatility: 0.95
|
||
factions:
|
||
|
||
- id: "borg"
|
||
name: "The Borg Collective"
|
||
abbreviation: "BRG"
|
||
type: "swarm"
|
||
homeworld: "Unicomplex (Primary Nexus)"
|
||
color_code: "#38bdf8"
|
||
emblem_glyph: "█"
|
||
base_shield_strength: 95
|
||
base_attack_power: 90
|
||
base_evasion: 15
|
||
tactical_profile: >
|
||
Resistance is futile. The Collective adapts to weapon
|
||
frequencies in real-time — sustained damage becomes less
|
||
effective each tick. Overwhelming force with adaptive
|
||
defenses. The galaxy's apex predator. Only defeats come
|
||
from exploiting their hive-mind dependency. When a Queen
|
||
is present, all stats receive a 15% bonus.
|
||
rivalry_modifiers:
|
||
starfleet: 1.35 # Wolf 359 / First Contact
|
||
species8472: 1.50 # The only faction that terrifies the Borg
|
||
|
||
- id: "species8472"
|
||
name: "Species 8472 (Undine)"
|
||
abbreviation: "S84"
|
||
type: "aggressive"
|
||
homeworld: "Fluidic Space"
|
||
color_code: "#86efac"
|
||
emblem_glyph: "∞"
|
||
base_shield_strength: 99
|
||
base_attack_power: 99
|
||
base_evasion: 70
|
||
tactical_profile: >
|
||
Extra-dimensional bio-ships with technology beyond
|
||
anything in normal space. A single bio-ship can destroy
|
||
a Borg cube. Their appearance in any match creates
|
||
instant market panic and odds collapse. The ultimate
|
||
"black swan" faction — rarely seen, always devastating.
|
||
rivalry_modifiers:
|
||
borg: 1.50 # The existential threat
|
||
starfleet: 1.20 # Scorched-earth distrust
|
||
|
||
- id: "hirogen"
|
||
name: "Hirogen Hunters"
|
||
abbreviation: "HRG"
|
||
type: "aggressive"
|
||
homeworld: "Nomadic (Relay Network)"
|
||
color_code: "#a3a3a3"
|
||
emblem_glyph: "⊗"
|
||
base_shield_strength: 65
|
||
base_attack_power: 85
|
||
base_evasion: 55
|
||
tactical_profile: >
|
||
Apex hunters who fight for glory and trophies, not
|
||
territory. Hirogen vessels are fast, heavily armed
|
||
pursuit craft. They specialize in isolating and
|
||
destroying single targets. Weak in fleet-scale
|
||
engagements but lethal in single-combat scenarios.
|
||
rivalry_modifiers:
|
||
klingons: 1.25 # Hunter vs warrior — marquee matchup
|
||
species8472: 1.30 # The ultimate hunt
|
||
|
||
- id: "kazon"
|
||
name: "Kazon Order"
|
||
abbreviation: "KZN"
|
||
type: "aggressive"
|
||
homeworld: "Nomadic (Sect territories)"
|
||
color_code: "#d97706"
|
||
emblem_glyph: "╳"
|
||
base_shield_strength: 40
|
||
base_attack_power: 60
|
||
base_evasion: 45
|
||
tactical_profile: >
|
||
Fractured into rival sects (Ogla, Nistrim, Relora, Pommar).
|
||
Individually weak but occasionally muster combined sect
|
||
fleets for major engagements. The Delta Quadrant's
|
||
"relegation candidate" — always the underdog, but sect
|
||
unification events can suddenly make them competitive.
|
||
rivalry_modifiers:
|
||
hirogen: 1.10 # Prey animals
|
||
starfleet: 1.05 # Voyager grudge
|
||
|
||
- id: "vidiians"
|
||
name: "Vidiian Sodality"
|
||
abbreviation: "VID"
|
||
type: "tactical"
|
||
homeworld: "Vidiia Prime"
|
||
color_code: "#6ee7b7"
|
||
emblem_glyph: "☤"
|
||
base_shield_strength: 60
|
||
base_attack_power: 50
|
||
base_evasion: 55
|
||
tactical_profile: >
|
||
Post-Phage survivors with advanced bio-medical technology.
|
||
Vidiian weapons drain opponent crew effectiveness over time —
|
||
a slow bleed that accumulates across long engagements.
|
||
Favored in drawn-out matches, vulnerable to early blitzes.
|
||
rivalry_modifiers:
|
||
kazon: 1.10 # Territorial neighbors
|
||
|
||
# ─────────────────────────────────────────────────────────────────────────
|
||
# MARKET TEMPLATES — Standard betting line generators
|
||
#
|
||
# Sportsbook Analogy: Bet Types
|
||
# The Go engine hydrates these templates with faction names and
|
||
# sector-specific modifiers to create live betting lines.
|
||
#
|
||
# Each template defines the structural "shape" of a bet.
|
||
# The engine substitutes {home} and {away} with actual faction names.
|
||
# ─────────────────────────────────────────────────────────────────────────
|
||
|
||
market_templates:
|
||
|
||
- id: "match-winner"
|
||
name: "Combat Resolution — Moneyline"
|
||
description: "Straight-up win/loss prediction. The bread and butter."
|
||
category: "primary"
|
||
selections:
|
||
- type: "home-win"
|
||
suffix: "Decisive Victory"
|
||
base_price: 2.00
|
||
- type: "away-win"
|
||
suffix: "Decisive Victory"
|
||
base_price: 2.00
|
||
|
||
- id: "shield-breach"
|
||
name: "First Shield Breach"
|
||
description: "Which faction's shields fail to zero first?"
|
||
category: "primary"
|
||
selections:
|
||
- type: "home-breach-first"
|
||
suffix: "Shields Collapse First"
|
||
base_price: 1.90
|
||
- type: "away-breach-first"
|
||
suffix: "Shields Collapse First"
|
||
base_price: 1.90
|
||
|
||
- id: "kinetic-over-under"
|
||
name: "Total Kinetic Yield"
|
||
description: "Over/Under on combined energy released during engagement."
|
||
category: "primary"
|
||
selections:
|
||
- type: "over"
|
||
name: "Over 8.5 Terawatts"
|
||
base_price: 1.85
|
||
- type: "under"
|
||
name: "Under 8.5 Terawatts"
|
||
base_price: 1.85
|
||
|
||
- id: "shield-handicap"
|
||
name: "Shield Capacity Handicap"
|
||
description: "Spread bet on shield differential at engagement end."
|
||
category: "secondary"
|
||
selections:
|
||
- type: "home-spread"
|
||
name: "Home -15.5 Shield Points"
|
||
base_price: 1.90
|
||
- type: "away-spread"
|
||
name: "Away +15.5 Shield Points"
|
||
base_price: 1.90
|
||
|
||
- id: "total-shield-damage"
|
||
name: "Total Shield Damage Dealt"
|
||
description: "Combined shield points stripped from both factions."
|
||
category: "secondary"
|
||
selections:
|
||
- type: "over"
|
||
name: "Over 120.5 Shield Points Destroyed"
|
||
base_price: 1.85
|
||
- type: "under"
|
||
name: "Under 120.5 Shield Points Destroyed"
|
||
base_price: 1.95
|
||
|
||
- id: "engagement-duration"
|
||
name: "Engagement Duration"
|
||
description: "How long the combat lasts before resolution."
|
||
category: "secondary"
|
||
selections:
|
||
- type: "over"
|
||
name: "Over 24.5 Cycles"
|
||
base_price: 1.80
|
||
- type: "under"
|
||
name: "Under 24.5 Cycles"
|
||
base_price: 2.00
|
||
|
||
- id: "comeback-special"
|
||
name: "Comeback Victory"
|
||
description: "Faction trails by 30+ shield points then wins. High premium."
|
||
category: "exotic"
|
||
selections:
|
||
- type: "home-comeback"
|
||
suffix: "Comeback from 30+ Deficit"
|
||
base_price: 5.50
|
||
- type: "away-comeback"
|
||
suffix: "Comeback from 30+ Deficit"
|
||
base_price: 5.50
|
||
|
||
- id: "perfect-defense"
|
||
name: "Perfect Defense"
|
||
description: "A faction wins without shields dropping below 50%."
|
||
category: "exotic"
|
||
selections:
|
||
- type: "home-perfect"
|
||
suffix: "Wins with Shields Above 50%"
|
||
base_price: 3.20
|
||
- type: "away-perfect"
|
||
suffix: "Wins with Shields Above 50%"
|
||
base_price: 3.20
|
||
|
||
- id: "mutual-destruction"
|
||
name: "Mutual Destruction"
|
||
description: "Both factions' shields reach zero. Extremely rare."
|
||
category: "exotic"
|
||
selections:
|
||
- type: "yes"
|
||
name: "Both Shields Reach 0%"
|
||
base_price: 12.00
|
||
- type: "no"
|
||
name: "At Least One Faction Survives"
|
||
base_price: 1.05
|
||
|
||
- id: "subspace-event"
|
||
name: "Subspace Anomaly Interference"
|
||
description: "Will a random subspace event disrupt the engagement?"
|
||
category: "exotic"
|
||
selections:
|
||
- type: "anomaly-occurs"
|
||
name: "Anomaly Detected During Match"
|
||
base_price: 4.50
|
||
- type: "clean-engagement"
|
||
name: "No Anomaly Interference"
|
||
base_price: 1.18
|
||
|
||
# ─────────────────────────────────────────────────────────────────────────
|
||
# SECTOR POOL — Match venue locations (stadiums/arenas)
|
||
#
|
||
# Sportsbook Analogy: Stadiums / Venues
|
||
# The Go engine picks a sector from this pool, assigns two factions,
|
||
# hydrates market templates, and pushes a live event into Valkey.
|
||
#
|
||
# Each sector has environmental modifiers that affect combat mechanics:
|
||
# - shield_modifier: Multiplier on all shield values in this sector
|
||
# - damage_modifier: Multiplier on all attack damage in this sector
|
||
# - evasion_modifier: Multiplier on evasion chances
|
||
# - special_event_chance: Probability of a subspace anomaly per tick
|
||
# ─────────────────────────────────────────────────────────────────────────
|
||
|
||
sector_pool:
|
||
|
||
# ── ALPHA QUADRANT VENUES ──
|
||
|
||
- id: "sector-001"
|
||
name: "Sector 001 — Earth Orbital Array"
|
||
quadrant: "alpha"
|
||
coordinates: "21.4α × 08.7β"
|
||
description: >
|
||
The most defended sector in the galaxy. Starfleet's home turf.
|
||
Maximum shield infrastructure gives a defensive advantage.
|
||
shield_modifier: 1.15
|
||
damage_modifier: 0.90
|
||
evasion_modifier: 1.00
|
||
special_event_chance: 0.02
|
||
status: "ACTIVE"
|
||
tags: ["core", "federation-home", "high-defense"]
|
||
|
||
- id: "wolf-359"
|
||
name: "Wolf 359 — Memorial Perimeter"
|
||
quadrant: "alpha"
|
||
coordinates: "14.8α × 03.2β"
|
||
description: >
|
||
Site of the devastating Borg incursion. Wreckage debris creates
|
||
navigational hazards that reduce evasion. Historically cursed
|
||
ground — strange energy readings boost anomaly chances.
|
||
shield_modifier: 0.95
|
||
damage_modifier: 1.10
|
||
evasion_modifier: 0.80
|
||
special_event_chance: 0.12
|
||
status: "ACTIVE"
|
||
tags: ["memorial", "debris-field", "high-anomaly"]
|
||
|
||
- id: "bajor-wormhole"
|
||
name: "Bajor Sector — Deep Space Nine"
|
||
quadrant: "alpha"
|
||
coordinates: "37.2α × 19.1β"
|
||
description: >
|
||
The wormhole approach corridor. Gravitational fluctuations from
|
||
the Celestial Temple create unpredictable shield harmonics.
|
||
Prophet-intervention events are unique to this sector.
|
||
shield_modifier: 1.00
|
||
damage_modifier: 1.05
|
||
evasion_modifier: 0.90
|
||
special_event_chance: 0.18
|
||
status: "ACTIVE"
|
||
tags: ["wormhole", "ds9", "prophet-events", "cross-quadrant"]
|
||
|
||
- id: "badlands"
|
||
name: "The Badlands — Plasma Storm Zone"
|
||
quadrant: "alpha"
|
||
coordinates: "34.1α × 22.8β"
|
||
description: >
|
||
Treacherous plasma storms wreak havoc on shields and sensors.
|
||
Massively increased damage and anomaly rates. The most
|
||
chaotic arena in the Alpha Quadrant — Quark's favorite.
|
||
shield_modifier: 0.70
|
||
damage_modifier: 1.30
|
||
evasion_modifier: 0.60
|
||
special_event_chance: 0.35
|
||
status: "ACTIVE"
|
||
tags: ["hazard", "plasma-storms", "high-damage", "chaotic"]
|
||
|
||
- id: "vulcan-grid"
|
||
name: "Vulcan Sector — T'Khasi Defense Grid"
|
||
quadrant: "alpha"
|
||
coordinates: "16.5α × 11.3β"
|
||
description: >
|
||
Logical, orderly, and precisely calibrated. Vulcan defense
|
||
satellites provide enhanced shield regeneration to all
|
||
combatants. The "safe" arena — low volatility, tight lines.
|
||
shield_modifier: 1.20
|
||
damage_modifier: 0.85
|
||
evasion_modifier: 1.00
|
||
special_event_chance: 0.03
|
||
status: "ACTIVE"
|
||
tags: ["safe", "shield-boost", "low-volatility"]
|
||
|
||
- id: "ferenginar-orbit"
|
||
name: "Ferenginar Orbit — Commerce Ring"
|
||
quadrant: "alpha"
|
||
coordinates: "42.7α × 15.4β"
|
||
description: >
|
||
The Ferengi charge hazard premiums for combat in their space.
|
||
Perpetual rain interference from the surface degrades sensor
|
||
accuracy. Betting volumes are always highest here.
|
||
shield_modifier: 1.00
|
||
damage_modifier: 1.00
|
||
evasion_modifier: 0.85
|
||
special_event_chance: 0.08
|
||
status: "ACTIVE"
|
||
tags: ["commerce", "ferengi-home", "sensor-interference"]
|
||
|
||
- id: "cardassia-rebuild"
|
||
name: "Cardassia Sector — Reconstruction Zone"
|
||
quadrant: "alpha"
|
||
coordinates: "35.9α × 24.6β"
|
||
description: >
|
||
Orbital debris from the Dominion War bombardment creates a
|
||
dangerous arena. Weapons platforms still drift online
|
||
occasionally, dealing random damage to both sides.
|
||
shield_modifier: 0.85
|
||
damage_modifier: 1.15
|
||
evasion_modifier: 0.75
|
||
special_event_chance: 0.20
|
||
status: "ACTIVE"
|
||
tags: ["post-war", "debris", "random-damage"]
|
||
|
||
- id: "tholian-border"
|
||
name: "Tholian Border — Web Perimeter"
|
||
quadrant: "alpha"
|
||
coordinates: "48.1α × 06.3β"
|
||
description: >
|
||
Ambient Tholian web energy slows all vessels and disrupts
|
||
evasive maneuvers. Shields fluctuate unpredictably near
|
||
crystalline energy nodes. Market-halting web events possible.
|
||
shield_modifier: 0.90
|
||
damage_modifier: 1.05
|
||
evasion_modifier: 0.50
|
||
special_event_chance: 0.22
|
||
status: "ACTIVE"
|
||
tags: ["web-hazard", "evasion-killer", "market-halt-risk"]
|
||
|
||
# ── BETA QUADRANT VENUES ──
|
||
|
||
- id: "qonos-arena"
|
||
name: "Qo'noS Sector — The Warrior's Ring"
|
||
quadrant: "beta"
|
||
coordinates: "08.3β × 27.1α"
|
||
description: >
|
||
The Klingon homeworld arena. Combat here is brutal and fast.
|
||
Enhanced weapons yield and reduced shield efficiency — the
|
||
Klingons demand blood, not patience.
|
||
shield_modifier: 0.80
|
||
damage_modifier: 1.25
|
||
evasion_modifier: 0.95
|
||
special_event_chance: 0.08
|
||
status: "ACTIVE"
|
||
tags: ["klingon-home", "high-damage", "fast-matches"]
|
||
|
||
- id: "neutral-zone"
|
||
name: "The Neutral Zone — Dead Buffer"
|
||
quadrant: "beta"
|
||
coordinates: "12.0β × 30.0α"
|
||
description: >
|
||
The demilitarized corridor between Federation and Romulan space.
|
||
Sensor grids from both sides create enhanced evasion detection.
|
||
Cloaking devices are 30% less effective here.
|
||
shield_modifier: 1.05
|
||
damage_modifier: 1.00
|
||
evasion_modifier: 1.15
|
||
special_event_chance: 0.05
|
||
status: "ACTIVE"
|
||
tags: ["dmz", "anti-cloak", "surveillance"]
|
||
|
||
- id: "khitomer"
|
||
name: "Khitomer Sector — Accord Grid"
|
||
quadrant: "beta"
|
||
coordinates: "10.4β × 25.8α"
|
||
description: >
|
||
Historic treaty site. Balanced arena with no environmental
|
||
advantages. Diplomatic significance means any combat here
|
||
draws maximum viewership and betting volume.
|
||
shield_modifier: 1.00
|
||
damage_modifier: 1.00
|
||
evasion_modifier: 1.00
|
||
special_event_chance: 0.05
|
||
status: "ACTIVE"
|
||
tags: ["neutral", "high-profile", "balanced"]
|
||
|
||
- id: "narendra-3"
|
||
name: "Narendra III — Honor's Edge"
|
||
quadrant: "beta"
|
||
coordinates: "14.2β × 29.6α"
|
||
description: >
|
||
Site of the Enterprise-C's legendary sacrifice. Temporal
|
||
anomaly residue creates occasional time-distortion events
|
||
that can reset shield levels mid-combat. Extremely exotic.
|
||
shield_modifier: 1.00
|
||
damage_modifier: 1.10
|
||
evasion_modifier: 0.90
|
||
special_event_chance: 0.25
|
||
status: "ACTIVE"
|
||
tags: ["temporal-anomaly", "honor-history", "shield-reset-events"]
|
||
|
||
- id: "rura-penthe"
|
||
name: "Rura Penthe — The Gulag Perimeter"
|
||
quadrant: "beta"
|
||
coordinates: "06.1β × 31.7α"
|
||
description: >
|
||
The frozen prison asteroid's orbital space. Extreme cold
|
||
degrades shield harmonics. Klingon defense platforms add
|
||
random area damage. A brutal, unforgiving arena.
|
||
shield_modifier: 0.75
|
||
damage_modifier: 1.20
|
||
evasion_modifier: 0.85
|
||
special_event_chance: 0.15
|
||
status: "ACTIVE"
|
||
tags: ["prison", "cold-hazard", "area-damage"]
|
||
|
||
- id: "azati-prime"
|
||
name: "Azati Prime — Delphic Expanse Remnant"
|
||
quadrant: "beta"
|
||
coordinates: "25.3β × 44.0α"
|
||
description: >
|
||
Spatial anomalies from the collapsed Delphic Expanse still
|
||
linger here. Random physics distortions can invert shield
|
||
polarity, turning defense into vulnerability. The wildest
|
||
arena in Beta space.
|
||
shield_modifier: 0.85
|
||
damage_modifier: 1.15
|
||
evasion_modifier: 0.70
|
||
special_event_chance: 0.30
|
||
status: "ACTIVE"
|
||
tags: ["spatial-anomalies", "polarity-inversion", "wild"]
|
||
|
||
- id: "gornar-orbit"
|
||
name: "Gornar Orbit — Hegemony Arena"
|
||
quadrant: "beta"
|
||
coordinates: "22.5β × 38.2α"
|
||
description: >
|
||
The Gorn homeworld's massive gravity well favors heavy,
|
||
slow vessels. Enhanced shield regeneration for high-mass
|
||
ships. A punishing arena for light raiders.
|
||
shield_modifier: 1.10
|
||
damage_modifier: 1.00
|
||
evasion_modifier: 0.75
|
||
special_event_chance: 0.06
|
||
status: "ACTIVE"
|
||
tags: ["gorn-home", "high-gravity", "heavy-ship-advantage"]
|
||
|
||
# ── GAMMA QUADRANT VENUES ──
|
||
|
||
- id: "idran-terminus"
|
||
name: "Idran Sector — Wormhole Terminus"
|
||
quadrant: "gamma"
|
||
coordinates: "02.1γ × 70.4β"
|
||
description: >
|
||
The Gamma side of the wormhole. Gravitational tides from the
|
||
passage create fluctuating shield resonances. First contact
|
||
point for all cross-quadrant expeditions.
|
||
shield_modifier: 0.95
|
||
damage_modifier: 1.05
|
||
evasion_modifier: 0.85
|
||
special_event_chance: 0.15
|
||
status: "ACTIVE"
|
||
tags: ["wormhole-exit", "gravitational-tides", "cross-quadrant"]
|
||
|
||
- id: "omarion-nebula"
|
||
name: "Omarion Nebula — Graveyard Drift"
|
||
quadrant: "gamma"
|
||
coordinates: "38.9γ × 85.7β"
|
||
description: >
|
||
Wreckage of 150 Tal Shiar and Obsidian Order warships. Dense
|
||
debris dramatically reduces evasion but provides excellent
|
||
cover for ambush tactics. Radiation spikes damage shields.
|
||
shield_modifier: 0.80
|
||
damage_modifier: 1.20
|
||
evasion_modifier: 0.55
|
||
special_event_chance: 0.20
|
||
status: "ACTIVE"
|
||
tags: ["battle-graveyard", "debris-dense", "ambush-terrain"]
|
||
|
||
- id: "kurill-prime"
|
||
name: "Kurill Prime — Vorta Command Grid"
|
||
quadrant: "gamma"
|
||
coordinates: "31.7γ × 82.4β"
|
||
description: >
|
||
Dominion administrative hub. Vorta tactical satellites provide
|
||
enhanced sensor data to all combatants. Clean arena with
|
||
excellent telemetry — rare for the Gamma Quadrant.
|
||
shield_modifier: 1.05
|
||
damage_modifier: 1.00
|
||
evasion_modifier: 1.10
|
||
special_event_chance: 0.04
|
||
status: "ACTIVE"
|
||
tags: ["dominion-admin", "clean-data", "enhanced-sensors"]
|
||
|
||
- id: "dosi-crucible"
|
||
name: "Dosi Territory — The Crucible"
|
||
quadrant: "gamma"
|
||
coordinates: "25.3γ × 79.6β"
|
||
description: >
|
||
Dosi combat arenas are surrounded by merchant observation
|
||
platforms. Enhanced weapon systems from arms dealers' demo
|
||
units increase damage across the board. Short, violent matches.
|
||
shield_modifier: 0.90
|
||
damage_modifier: 1.30
|
||
evasion_modifier: 1.00
|
||
special_event_chance: 0.10
|
||
status: "ACTIVE"
|
||
tags: ["arms-dealing", "enhanced-weapons", "short-matches"]
|
||
|
||
- id: "founders-approach"
|
||
name: "Founders' Nebula — Outer Approach"
|
||
quadrant: "gamma"
|
||
coordinates: "42.1γ × 87.5β"
|
||
description: >
|
||
The outermost navigable approach to the Founders' homeworld.
|
||
Changeling defense systems create random shapeshifting interference
|
||
that can swap faction identities on sensor displays. Maximum chaos.
|
||
shield_modifier: 0.85
|
||
damage_modifier: 1.10
|
||
evasion_modifier: 0.60
|
||
special_event_chance: 0.40
|
||
status: "ACTIVE"
|
||
tags: ["changeling-interference", "identity-swap", "maximum-chaos"]
|
||
|
||
# ── DELTA QUADRANT VENUES ──
|
||
|
||
- id: "grid-325"
|
||
name: "Grid 325 — Borg Patrol Corridor"
|
||
quadrant: "delta"
|
||
coordinates: "75.1δ × 84.6γ"
|
||
description: >
|
||
Active Borg patrol zone. Residual assimilation nanoprobes in
|
||
the subspace field slowly degrade all shields over time.
|
||
Matches here have a ticking clock — fight fast or be absorbed.
|
||
shield_modifier: 0.75
|
||
damage_modifier: 1.10
|
||
evasion_modifier: 0.90
|
||
special_event_chance: 0.18
|
||
status: "ACTIVE"
|
||
tags: ["borg-territory", "shield-degradation", "ticking-clock"]
|
||
|
||
- id: "hirogen-relay"
|
||
name: "Hirogen Relay Nexus — The Deep Web"
|
||
quadrant: "delta"
|
||
coordinates: "68.3δ × 77.9γ"
|
||
description: >
|
||
Hub of the ancient communications relay network. Excellent
|
||
data transmission quality — the best telemetry in the Delta
|
||
Quadrant. Balanced combat environment with clear sensor reads.
|
||
shield_modifier: 1.00
|
||
damage_modifier: 1.00
|
||
evasion_modifier: 1.05
|
||
special_event_chance: 0.06
|
||
status: "ACTIVE"
|
||
tags: ["relay-hub", "clean-telemetry", "balanced"]
|
||
|
||
- id: "nekrit-expanse"
|
||
name: "Nekrit Expanse — The Void"
|
||
quadrant: "delta"
|
||
coordinates: "60.7δ × 70.2γ"
|
||
description: >
|
||
Vast, empty space at the edge of known territory. No environmental
|
||
modifiers — pure faction-vs-faction with zero interference. The
|
||
"laboratory" arena for testing raw combat power.
|
||
shield_modifier: 1.00
|
||
damage_modifier: 1.00
|
||
evasion_modifier: 1.00
|
||
special_event_chance: 0.01
|
||
status: "ACTIVE"
|
||
tags: ["void", "neutral", "pure-combat", "laboratory"]
|
||
|
||
- id: "fluidic-rift"
|
||
name: "Fluidic Space Rift — Dimensional Breach"
|
||
quadrant: "delta"
|
||
coordinates: "88.2δ × 95.1γ"
|
||
description: >
|
||
A tear between normal space and fluidic space. Bio-electric
|
||
energy from the rift supercharges all weapons but destabilizes
|
||
shield harmonics. The most extreme arena in the galaxy.
|
||
Species 8472 home advantage applies here.
|
||
shield_modifier: 0.60
|
||
damage_modifier: 1.50
|
||
evasion_modifier: 0.80
|
||
special_event_chance: 0.35
|
||
status: "ACTIVE"
|
||
tags: ["dimensional", "extreme", "bio-electric", "s8472-home"]
|
||
|
||
- id: "devore-checkpoint"
|
||
name: "Devore Imperium — Inspection Gauntlet"
|
||
quadrant: "delta"
|
||
coordinates: "58.4δ × 66.1γ"
|
||
description: >
|
||
Devore sensor sweeps periodically reveal all cloaked vessels.
|
||
Anti-telepathy fields disrupt psionic faction abilities.
|
||
A specialized arena that hard-counters infiltrator types.
|
||
shield_modifier: 1.00
|
||
damage_modifier: 1.05
|
||
evasion_modifier: 0.70
|
||
special_event_chance: 0.12
|
||
status: "ACTIVE"
|
||
tags: ["anti-cloak", "anti-psionic", "inspection"]
|
||
|
||
- id: "caretaker-array"
|
||
name: "Caretaker's Array — Ocampa Orbit"
|
||
quadrant: "delta"
|
||
coordinates: "45.6δ × 55.3γ"
|
||
description: >
|
||
Remnants of the Caretaker's technology still pulse with
|
||
displacement energy. Random transport events can teleport
|
||
combatants to unexpected positions, negating tactical
|
||
formations. The ultimate equalizer arena.
|
||
shield_modifier: 1.00
|
||
damage_modifier: 1.00
|
||
evasion_modifier: 0.80
|
||
special_event_chance: 0.28
|
||
status: "ACTIVE"
|
||
tags: ["displacement", "random-transport", "equalizer", "voyager-origin"]
|
||
|
||
- id: "void-region"
|
||
name: "The Void — Absolute Darkness"
|
||
quadrant: "delta"
|
||
coordinates: "63.5δ × 73.8γ"
|
||
description: >
|
||
A massive region of space with no stars, no resources, and
|
||
no escape. Ships trapped here fight with increasing desperation
|
||
as power reserves drain. Shield and damage modifiers degrade
|
||
each tick — the ultimate endurance test.
|
||
shield_modifier: 0.90
|
||
damage_modifier: 0.90
|
||
evasion_modifier: 0.90
|
||
special_event_chance: 0.08
|
||
status: "ACTIVE"
|
||
tags: ["void", "power-drain", "endurance", "degrading-modifiers"]
|
||
|
||
# ─────────────────────────────────────────────────────────────────────────
|
||
# REGISTRY METADATA
|
||
# ─────────────────────────────────────────────────────────────────────────
|
||
|
||
registry_metadata:
|
||
version: "2.0.0"
|
||
last_updated: "Stardate 79421.6"
|
||
total_quadrants: 4
|
||
total_factions: 20
|
||
total_sectors: 30
|
||
total_market_templates: 10
|
||
classification: "SUBSPACE OPEN"
|
||
curator: "Quark, Son of Keldar, Licensed Gamma Quadrant Bookmaker"
|
||
advisory: >
|
||
All odds and market descriptions are for entertainment purposes only
|
||
under Ferengi Commerce Authority License #QHL-7742-DS9. The house
|
||
reserves the right to adjust spreads, suspend markets, and deny
|
||
service to any patron displaying prophetic abilities, temporal
|
||
displacement, or Q Continuum affiliation. Rule of Acquisition #109:
|
||
"Dignity and an empty sack is worth the sack."
|