# ╔══════════════════════════════════════════════════════════════════════════╗
# ║  QUARK'S HOLO-GRID LEDGER — GALACTIC TAXONOMY REGISTRY                ║
# ║  Classification: SUBSPACE OPEN — All Patrons Welcome                   ║
# ║  Last Calibrated: Stardate 79421.6                                     ║
# ║                                                                        ║
# ║  This file is the MASTER TEMPLATE LIBRARY for the Go ingestion engine. ║
# ║  It defines WHAT exists (factions, arenas, bet types).                 ║
# ║  The engine decides WHO fights WHERE and writes live data to Valkey.   ║
# ║                                                                        ║
# ║  "Every quadrant has a price. Every sector has odds.                   ║
# ║   And every faction... well, they all owe me latinum." — Quark         ║
# ╚══════════════════════════════════════════════════════════════════════════╝

# ─────────────────────────────────────────────────────────────────────────
#  QUADRANTS — The four galactic league divisions
#
#  Sportsbook Analogy: Sport Category / League
#  e.g. "Alpha Quadrant" = "Premier League"
#
#  Each quadrant contains its resident factions (teams/contenders).
#  The Go engine pairs factions within or across quadrants to generate
#  live match events.
# ─────────────────────────────────────────────────────────────────────────

quadrants:

  # ══════════════════════════════════════
  #  ALPHA QUADRANT — The Political Arena
  #  Stable markets, deep liquidity, diplomatic intrigue
  # ══════════════════════════════════════

  - id: "alpha"
    name: "Alpha Quadrant"
    designation: "QUADRANT-α"
    color_code: "#34d399"
    description: >
      Seat of the Federation and the Ferengi Alliance. The most watched
      league in the galaxy — high-profile matchups, massive betting volumes,
      and constant diplomatic drama. Think of it as the galaxy's Premier
      League. Every patron has an opinion on Alpha Quadrant odds.
    base_volatility: 0.42
    factions:

      - id: "starfleet"
        name: "Starfleet Command"
        abbreviation: "SFC"
        type: "defensive"
        homeworld: "Earth (Sol III)"
        color_code: "#34d399"
        emblem_glyph: "◆"
        base_shield_strength: 92
        base_attack_power: 65
        base_evasion: 50
        tactical_profile: >
          Elite shield technology and adaptable tactics. Starfleet
          excels at absorbing punishment and finding last-minute
          tactical solutions. The galaxy's most clutch performers —
          never count them out, even at 10% shields.
        rivalry_modifiers:
          borg: 1.35           # Historical nemesis — inflated odds drama
          cardassians: 1.15    # Border tension premium
          romulans: 1.20       # Cold war intensity

      - id: "ferengi"
        name: "Ferengi Alliance"
        abbreviation: "FER"
        type: "tactical"
        homeworld: "Ferenginar"
        color_code: "#fbbf24"
        emblem_glyph: "₲"
        base_shield_strength: 45
        base_attack_power: 35
        base_evasion: 78
        tactical_profile: >
          Weak in direct combat but masters of misdirection, bribery,
          and strategic retreat. Ferengi ships flee at the first sign
          of real danger — but they always seem to profit somehow.
          The ultimate "fade the public" play.
        rivalry_modifiers:
          klingons: 1.10       # Klingons despise cowardice
          cardassians: 1.05    # Trade disputes

      - id: "cardassians"
        name: "Cardassian Union"
        abbreviation: "CRD"
        type: "tactical"
        homeworld: "Cardassia Prime"
        color_code: "#94a3b8"
        emblem_glyph: "▼"
        base_shield_strength: 70
        base_attack_power: 72
        base_evasion: 55
        tactical_profile: >
          Disciplined, resource-efficient military with excellent
          intelligence networks. Post-war Cardassians fight with
          desperate cunning. Their Obsidian Order remnants feed
          disinformation that distorts pre-match analysis.
        rivalry_modifiers:
          starfleet: 1.15      # Border grudge match
          bajorans: 1.40       # Occupation-era hatred — maximum drama
          dominion: 1.25       # Betrayal premium

      - id: "bajorans"
        name: "Bajoran Militia"
        abbreviation: "BAJ"
        type: "defensive"
        homeworld: "Bajor"
        color_code: "#fb923c"
        emblem_glyph: "☼"
        base_shield_strength: 55
        base_attack_power: 48
        base_evasion: 60
        tactical_profile: >
          Guerrilla fighters forged in decades of occupation. Individually
          outmatched but fiercely determined. Prophet-intervention events
          can swing any engagement without warning. The galaxy's most
          unpredictable underdog.
        rivalry_modifiers:
          cardassians: 1.40    # The Occupation — blood feud
          dominion: 1.30       # Wormhole guardians vs conquerors

      - id: "tholians"
        name: "Tholian Assembly"
        abbreviation: "THL"
        type: "tactical"
        homeworld: "Tholia"
        color_code: "#f472b6"
        emblem_glyph: "◇"
        base_shield_strength: 80
        base_attack_power: 60
        base_evasion: 30
        tactical_profile: >
          Crystalline entities that deploy energy web traps to immobilize
          opponents. Slow but devastating when they establish grid
          coverage. Web deployment events can instantly freeze shield
          regeneration — a market-halting mechanic.
        rivalry_modifiers:
          starfleet: 1.10      # Territorial disputes

      - id: "breen"
        name: "Breen Confederacy"
        abbreviation: "BRN"
        type: "aggressive"
        homeworld: "Breen (coordinates classified)"
        color_code: "#e2e8f0"
        emblem_glyph: "❄"
        base_shield_strength: 68
        base_attack_power: 82
        base_evasion: 45
        tactical_profile: >
          Enigmatic warriors wielding energy-dampening weapons that
          can disable opponent shields in a single volley. A pure
          alpha-strike faction — if their opening salvo connects,
          the fight is over. If it misses, they're vulnerable.
          Binary outcomes make them a parlay favorite.
        rivalry_modifiers:
          starfleet: 1.20      # Chin'toka ambush grudge
          klingons: 1.15       # Warrior pride clash

  # ══════════════════════════════════════
  #  BETA QUADRANT — The Warrior's Ring
  #  High volatility, honor-bound combat, blood feuds
  # ══════════════════════════════════════

  - id: "beta"
    name: "Beta Quadrant"
    designation: "QUADRANT-β"
    color_code: "#f87171"
    description: >
      The warrior's league. Klingon honor duels and Romulan shadow games
      create the most violent and unpredictable matchups in the galaxy.
      Markets swing hard on honor declarations and cloaking ambushes.
      High-risk, high-reward — exactly how Quark likes it.
    base_volatility: 0.78
    factions:

      - id: "klingons"
        name: "Klingon Empire"
        abbreviation: "KLG"
        type: "aggressive"
        homeworld: "Qo'noS"
        color_code: "#ef4444"
        emblem_glyph: "⚔"
        base_shield_strength: 60
        base_attack_power: 95
        base_evasion: 35
        tactical_profile: >
          Pure aggression. Klingon warriors charge headfirst into
          battle screaming for Sto-vo-kor. Devastating opening
          salvos but shields degrade rapidly under sustained fire.
          The quintessential "front-runner" — dominant when ahead,
          catastrophic when behind. Bat'leth duels create sudden
          commander-loss events that crash their entire line.
        rivalry_modifiers:
          romulans: 1.30       # Ancient blood enemies
          starfleet: 1.15      # Grudging respect / rivalry
          gorn: 1.20           # Territorial border wars

      - id: "romulans"
        name: "Romulan Star Empire"
        abbreviation: "ROM"
        type: "infiltrator"
        homeworld: "Rator III (provisional)"
        color_code: "#22d3ee"
        emblem_glyph: "◈"
        base_shield_strength: 72
        base_attack_power: 70
        base_evasion: 85
        tactical_profile: >
          Masters of cloaking technology and deception. Romulans
          never engage unless the odds are stacked in their favor.
          Cloaking events create "information blackout" periods where
          live telemetry goes dark — markets suspend until decloaking.
          The Tal Shiar routinely feeds false data to manipulate lines.
        rivalry_modifiers:
          klingons: 1.30       # Khitomer massacre — eternal feud
          starfleet: 1.20      # Neutral Zone tension
          dominion: 1.15       # Omarion Nebula revenge

      - id: "gorn"
        name: "Gorn Hegemony"
        abbreviation: "GRN"
        type: "aggressive"
        homeworld: "Gornar"
        color_code: "#84cc16"
        emblem_glyph: "▲"
        base_shield_strength: 85
        base_attack_power: 80
        base_evasion: 20
        tactical_profile: >
          Reptilian heavy-hitters with slow but massively armored
          vessels. Gorn ships absorb incredible punishment and
          deliver devastating broadsides. Terrible against fast
          opponents, dominant against anything that stands and
          trades blows. The "power forward" of galactic combat.
        rivalry_modifiers:
          klingons: 1.20       # Border skirmishes
          starfleet: 1.10      # Cestus III incident

      - id: "orions"
        name: "Orion Syndicate"
        abbreviation: "ORI"
        type: "infiltrator"
        homeworld: "Orion (Rigel VII)"
        color_code: "#4ade80"
        emblem_glyph: "⊘"
        base_shield_strength: 40
        base_attack_power: 55
        base_evasion: 90
        tactical_profile: >
          Criminal syndicate operating pirate fleets and smuggling
          networks. Orions fight dirty — sabotage, bribery, and
          surprise attacks from unexpected vectors. Low raw power
          but extremely difficult to pin down. Their matches always
          have "special incident" side markets.
        rivalry_modifiers:
          starfleet: 1.10      # Law vs crime
          ferengi: 1.05        # Competing underworld interests

  # ══════════════════════════════════════
  #  GAMMA QUADRANT — The Dominion's Domain
  #  Extreme volatility, shapeshifter interference, thin markets
  # ══════════════════════════════════════

  - id: "gamma"
    name: "Gamma Quadrant"
    designation: "QUADRANT-γ"
    color_code: "#a78bfa"
    description: >
      Dominion-controlled space beyond the Bajoran Wormhole. Markets
      are exotic, thin, and routinely manipulated by Changeling
      infiltrators. The odds are never what they seem. Cross-quadrant
      bets carry a mandatory wormhole transit surcharge.
    base_volatility: 0.91
    factions:

      - id: "dominion"
        name: "The Dominion"
        abbreviation: "DOM"
        type: "swarm"
        homeworld: "Founders' Homeworld"
        color_code: "#a78bfa"
        emblem_glyph: "◉"
        base_shield_strength: 75
        base_attack_power: 88
        base_evasion: 40
        tactical_profile: >
          Jem'Hadar shock troops backed by Vorta tactical coordination.
          The Dominion overwhelms with numbers and suicidal aggression.
          Ketracel-white supply levels directly affect combat performance
          — supply disruption events create massive odds swings. They
          never retreat. They never surrender.
        rivalry_modifiers:
          starfleet: 1.35      # The Dominion War
          bajorans: 1.30       # Wormhole control
          cardassians: 1.25    # Betrayed allies
          klingons: 1.20       # Chin'toka theater

      - id: "karemma"
        name: "Karemma Trade Ministry"
        abbreviation: "KRM"
        type: "defensive"
        homeworld: "Karemma"
        color_code: "#fcd34d"
        emblem_glyph: "◊"
        base_shield_strength: 50
        base_attack_power: 30
        base_evasion: 65
        tactical_profile: >
          Merchants, not warriors. Karemma ships are heavily shielded
          trade vessels repurposed for combat. Their defense is
          surprisingly robust but offense is anemic. The ultimate
          "under" play — matches involving Karemma tend to be low
          kinetic yield affairs.
        rivalry_modifiers:
          dominion: 1.05       # Reluctant subjects

      - id: "dosi"
        name: "Dosi Consortium"
        abbreviation: "DOS"
        type: "aggressive"
        homeworld: "Dosi Prime"
        color_code: "#f97316"
        emblem_glyph: "▬"
        base_shield_strength: 55
        base_attack_power: 75
        base_evasion: 50
        tactical_profile: >
          Ferocious warrior-merchants who negotiate with disruptor
          pistols on the table. Dosi combat is fast, brutal, and
          decisive. Short matches with explosive kinetic yields.
          The "over" specialist of the Gamma Quadrant.
        rivalry_modifiers:
          ferengi: 1.15        # Trade rivalry
          karemma: 1.10        # Commercial competitors

      - id: "hunters"
        name: "Tosk Hunters"
        abbreviation: "TSK"
        type: "infiltrator"
        homeworld: "Unknown (Gamma Quadrant)"
        color_code: "#a3e635"
        emblem_glyph: "⊕"
        base_shield_strength: 45
        base_attack_power: 70
        base_evasion: 80
        tactical_profile: >
          Bred to hunt the Tosk, these trackers bring relentless
          pursuit tactics to fleet combat. Exceptional at locating
          and eliminating cloaked or evasive targets. Their matches
          are long attrition affairs with sudden decisive kills.
          The anti-Romulan specialist.
        rivalry_modifiers:
          romulans: 1.25       # Cloaking hunter vs cloaking prey

  # ══════════════════════════════════════
  #  DELTA QUADRANT — The Deep Frontier
  #  Maximum volatility, alien tech, extinction-level events
  # ══════════════════════════════════════

  - id: "delta"
    name: "Delta Quadrant"
    designation: "QUADRANT-δ"
    color_code: "#38bdf8"
    description: >
      The deep frontier. Borg space, Hirogen hunting grounds, and
      uncharted anomalies. Sparse markets with enormous premiums.
      Data feeds are delayed and unreliable. Only accessible via
      subspace relay. Not for the faint of lobes.
    base_volatility: 0.95
    factions:

      - id: "borg"
        name: "The Borg Collective"
        abbreviation: "BRG"
        type: "swarm"
        homeworld: "Unicomplex (Primary Nexus)"
        color_code: "#38bdf8"
        emblem_glyph: "█"
        base_shield_strength: 95
        base_attack_power: 90
        base_evasion: 15
        tactical_profile: >
          Resistance is futile. The Collective adapts to weapon
          frequencies in real-time — sustained damage becomes less
          effective each tick. Overwhelming force with adaptive
          defenses. The galaxy's apex predator. Only defeats come
          from exploiting their hive-mind dependency. When a Queen
          is present, all stats receive a 15% bonus.
        rivalry_modifiers:
          starfleet: 1.35      # Wolf 359 / First Contact
          species8472: 1.50    # The only faction that terrifies the Borg

      - id: "species8472"
        name: "Species 8472 (Undine)"
        abbreviation: "S84"
        type: "aggressive"
        homeworld: "Fluidic Space"
        color_code: "#86efac"
        emblem_glyph: "∞"
        base_shield_strength: 99
        base_attack_power: 99
        base_evasion: 70
        tactical_profile: >
          Extra-dimensional bio-ships with technology beyond
          anything in normal space. A single bio-ship can destroy
          a Borg cube. Their appearance in any match creates
          instant market panic and odds collapse. The ultimate
          "black swan" faction — rarely seen, always devastating.
        rivalry_modifiers:
          borg: 1.50           # The existential threat
          starfleet: 1.20      # Scorched-earth distrust

      - id: "hirogen"
        name: "Hirogen Hunters"
        abbreviation: "HRG"
        type: "aggressive"
        homeworld: "Nomadic (Relay Network)"
        color_code: "#a3a3a3"
        emblem_glyph: "⊗"
        base_shield_strength: 65
        base_attack_power: 85
        base_evasion: 55
        tactical_profile: >
          Apex hunters who fight for glory and trophies, not
          territory. Hirogen vessels are fast, heavily armed
          pursuit craft. They specialize in isolating and
          destroying single targets. Weak in fleet-scale
          engagements but lethal in single-combat scenarios.
        rivalry_modifiers:
          klingons: 1.25       # Hunter vs warrior — marquee matchup
          species8472: 1.30    # The ultimate hunt

      - id: "kazon"
        name: "Kazon Order"
        abbreviation: "KZN"
        type: "aggressive"
        homeworld: "Nomadic (Sect territories)"
        color_code: "#d97706"
        emblem_glyph: "╳"
        base_shield_strength: 40
        base_attack_power: 60
        base_evasion: 45
        tactical_profile: >
          Fractured into rival sects (Ogla, Nistrim, Relora, Pommar).
          Individually weak but occasionally muster combined sect
          fleets for major engagements. The Delta Quadrant's
          "relegation candidate" — always the underdog, but sect
          unification events can suddenly make them competitive.
        rivalry_modifiers:
          hirogen: 1.10        # Prey animals
          starfleet: 1.05      # Voyager grudge

      - id: "vidiians"
        name: "Vidiian Sodality"
        abbreviation: "VID"
        type: "tactical"
        homeworld: "Vidiia Prime"
        color_code: "#6ee7b7"
        emblem_glyph: "☤"
        base_shield_strength: 60
        base_attack_power: 50
        base_evasion: 55
        tactical_profile: >
          Post-Phage survivors with advanced bio-medical technology.
          Vidiian weapons drain opponent crew effectiveness over time —
          a slow bleed that accumulates across long engagements.
          Favored in drawn-out matches, vulnerable to early blitzes.
        rivalry_modifiers:
          kazon: 1.10          # Territorial neighbors

# ─────────────────────────────────────────────────────────────────────────
#  MARKET TEMPLATES — Standard betting line generators
#
#  Sportsbook Analogy: Bet Types
#  The Go engine hydrates these templates with faction names and
#  sector-specific modifiers to create live betting lines.
#
#  Each template defines the structural "shape" of a bet.
#  The engine substitutes {home} and {away} with actual faction names.
# ─────────────────────────────────────────────────────────────────────────

market_templates:

  - id: "match-winner"
    name: "Combat Resolution — Moneyline"
    description: "Straight-up win/loss prediction. The bread and butter."
    category: "primary"
    selections:
      - type: "home-win"
        suffix: "Decisive Victory"
        base_price: 2.00
      - type: "away-win"
        suffix: "Decisive Victory"
        base_price: 2.00

  - id: "shield-breach"
    name: "First Shield Breach"
    description: "Which faction's shields fail to zero first?"
    category: "primary"
    selections:
      - type: "home-breach-first"
        suffix: "Shields Collapse First"
        base_price: 1.90
      - type: "away-breach-first"
        suffix: "Shields Collapse First"
        base_price: 1.90

  - id: "kinetic-over-under"
    name: "Total Kinetic Yield"
    description: "Over/Under on combined energy released during engagement."
    category: "primary"
    selections:
      - type: "over"
        name: "Over 8.5 Terawatts"
        base_price: 1.85
      - type: "under"
        name: "Under 8.5 Terawatts"
        base_price: 1.85

  - id: "shield-handicap"
    name: "Shield Capacity Handicap"
    description: "Spread bet on shield differential at engagement end."
    category: "secondary"
    selections:
      - type: "home-spread"
        name: "Home -15.5 Shield Points"
        base_price: 1.90
      - type: "away-spread"
        name: "Away +15.5 Shield Points"
        base_price: 1.90

  - id: "total-shield-damage"
    name: "Total Shield Damage Dealt"
    description: "Combined shield points stripped from both factions."
    category: "secondary"
    selections:
      - type: "over"
        name: "Over 120.5 Shield Points Destroyed"
        base_price: 1.85
      - type: "under"
        name: "Under 120.5 Shield Points Destroyed"
        base_price: 1.95

  - id: "engagement-duration"
    name: "Engagement Duration"
    description: "How long the combat lasts before resolution."
    category: "secondary"
    selections:
      - type: "over"
        name: "Over 24.5 Cycles"
        base_price: 1.80
      - type: "under"
        name: "Under 24.5 Cycles"
        base_price: 2.00

  - id: "comeback-special"
    name: "Comeback Victory"
    description: "Faction trails by 30+ shield points then wins. High premium."
    category: "exotic"
    selections:
      - type: "home-comeback"
        suffix: "Comeback from 30+ Deficit"
        base_price: 5.50
      - type: "away-comeback"
        suffix: "Comeback from 30+ Deficit"
        base_price: 5.50

  - id: "perfect-defense"
    name: "Perfect Defense"
    description: "A faction wins without shields dropping below 50%."
    category: "exotic"
    selections:
      - type: "home-perfect"
        suffix: "Wins with Shields Above 50%"
        base_price: 3.20
      - type: "away-perfect"
        suffix: "Wins with Shields Above 50%"
        base_price: 3.20

  - id: "mutual-destruction"
    name: "Mutual Destruction"
    description: "Both factions' shields reach zero. Extremely rare."
    category: "exotic"
    selections:
      - type: "yes"
        name: "Both Shields Reach 0%"
        base_price: 12.00
      - type: "no"
        name: "At Least One Faction Survives"
        base_price: 1.05

  - id: "subspace-event"
    name: "Subspace Anomaly Interference"
    description: "Will a random subspace event disrupt the engagement?"
    category: "exotic"
    selections:
      - type: "anomaly-occurs"
        name: "Anomaly Detected During Match"
        base_price: 4.50
      - type: "clean-engagement"
        name: "No Anomaly Interference"
        base_price: 1.18

# ─────────────────────────────────────────────────────────────────────────
#  SECTOR POOL — Match venue locations (stadiums/arenas)
#
#  Sportsbook Analogy: Stadiums / Venues
#  The Go engine picks a sector from this pool, assigns two factions,
#  hydrates market templates, and pushes a live event into Valkey.
#
#  Each sector has environmental modifiers that affect combat mechanics:
#  - shield_modifier: Multiplier on all shield values in this sector
#  - damage_modifier: Multiplier on all attack damage in this sector
#  - evasion_modifier: Multiplier on evasion chances
#  - special_event_chance: Probability of a subspace anomaly per tick
# ─────────────────────────────────────────────────────────────────────────

sector_pool:

  # ── ALPHA QUADRANT VENUES ──

  - id: "sector-001"
    name: "Sector 001 — Earth Orbital Array"
    quadrant: "alpha"
    coordinates: "21.4α × 08.7β"
    description: >
      The most defended sector in the galaxy. Starfleet's home turf.
      Maximum shield infrastructure gives a defensive advantage.
    shield_modifier: 1.15
    damage_modifier: 0.90
    evasion_modifier: 1.00
    special_event_chance: 0.02
    status: "ACTIVE"
    tags: ["core", "federation-home", "high-defense"]

  - id: "wolf-359"
    name: "Wolf 359 — Memorial Perimeter"
    quadrant: "alpha"
    coordinates: "14.8α × 03.2β"
    description: >
      Site of the devastating Borg incursion. Wreckage debris creates
      navigational hazards that reduce evasion. Historically cursed
      ground — strange energy readings boost anomaly chances.
    shield_modifier: 0.95
    damage_modifier: 1.10
    evasion_modifier: 0.80
    special_event_chance: 0.12
    status: "ACTIVE"
    tags: ["memorial", "debris-field", "high-anomaly"]

  - id: "bajor-wormhole"
    name: "Bajor Sector — Deep Space Nine"
    quadrant: "alpha"
    coordinates: "37.2α × 19.1β"
    description: >
      The wormhole approach corridor. Gravitational fluctuations from
      the Celestial Temple create unpredictable shield harmonics.
      Prophet-intervention events are unique to this sector.
    shield_modifier: 1.00
    damage_modifier: 1.05
    evasion_modifier: 0.90
    special_event_chance: 0.18
    status: "ACTIVE"
    tags: ["wormhole", "ds9", "prophet-events", "cross-quadrant"]

  - id: "badlands"
    name: "The Badlands — Plasma Storm Zone"
    quadrant: "alpha"
    coordinates: "34.1α × 22.8β"
    description: >
      Treacherous plasma storms wreak havoc on shields and sensors.
      Massively increased damage and anomaly rates. The most
      chaotic arena in the Alpha Quadrant — Quark's favorite.
    shield_modifier: 0.70
    damage_modifier: 1.30
    evasion_modifier: 0.60
    special_event_chance: 0.35
    status: "ACTIVE"
    tags: ["hazard", "plasma-storms", "high-damage", "chaotic"]

  - id: "vulcan-grid"
    name: "Vulcan Sector — T'Khasi Defense Grid"
    quadrant: "alpha"
    coordinates: "16.5α × 11.3β"
    description: >
      Logical, orderly, and precisely calibrated. Vulcan defense
      satellites provide enhanced shield regeneration to all
      combatants. The "safe" arena — low volatility, tight lines.
    shield_modifier: 1.20
    damage_modifier: 0.85
    evasion_modifier: 1.00
    special_event_chance: 0.03
    status: "ACTIVE"
    tags: ["safe", "shield-boost", "low-volatility"]

  - id: "ferenginar-orbit"
    name: "Ferenginar Orbit — Commerce Ring"
    quadrant: "alpha"
    coordinates: "42.7α × 15.4β"
    description: >
      The Ferengi charge hazard premiums for combat in their space.
      Perpetual rain interference from the surface degrades sensor
      accuracy. Betting volumes are always highest here.
    shield_modifier: 1.00
    damage_modifier: 1.00
    evasion_modifier: 0.85
    special_event_chance: 0.08
    status: "ACTIVE"
    tags: ["commerce", "ferengi-home", "sensor-interference"]

  - id: "cardassia-rebuild"
    name: "Cardassia Sector — Reconstruction Zone"
    quadrant: "alpha"
    coordinates: "35.9α × 24.6β"
    description: >
      Orbital debris from the Dominion War bombardment creates a
      dangerous arena. Weapons platforms still drift online
      occasionally, dealing random damage to both sides.
    shield_modifier: 0.85
    damage_modifier: 1.15
    evasion_modifier: 0.75
    special_event_chance: 0.20
    status: "ACTIVE"
    tags: ["post-war", "debris", "random-damage"]

  - id: "tholian-border"
    name: "Tholian Border — Web Perimeter"
    quadrant: "alpha"
    coordinates: "48.1α × 06.3β"
    description: >
      Ambient Tholian web energy slows all vessels and disrupts
      evasive maneuvers. Shields fluctuate unpredictably near
      crystalline energy nodes. Market-halting web events possible.
    shield_modifier: 0.90
    damage_modifier: 1.05
    evasion_modifier: 0.50
    special_event_chance: 0.22
    status: "ACTIVE"
    tags: ["web-hazard", "evasion-killer", "market-halt-risk"]

  # ── BETA QUADRANT VENUES ──

  - id: "qonos-arena"
    name: "Qo'noS Sector — The Warrior's Ring"
    quadrant: "beta"
    coordinates: "08.3β × 27.1α"
    description: >
      The Klingon homeworld arena. Combat here is brutal and fast.
      Enhanced weapons yield and reduced shield efficiency — the
      Klingons demand blood, not patience.
    shield_modifier: 0.80
    damage_modifier: 1.25
    evasion_modifier: 0.95
    special_event_chance: 0.08
    status: "ACTIVE"
    tags: ["klingon-home", "high-damage", "fast-matches"]

  - id: "neutral-zone"
    name: "The Neutral Zone — Dead Buffer"
    quadrant: "beta"
    coordinates: "12.0β × 30.0α"
    description: >
      The demilitarized corridor between Federation and Romulan space.
      Sensor grids from both sides create enhanced evasion detection.
      Cloaking devices are 30% less effective here.
    shield_modifier: 1.05
    damage_modifier: 1.00
    evasion_modifier: 1.15
    special_event_chance: 0.05
    status: "ACTIVE"
    tags: ["dmz", "anti-cloak", "surveillance"]

  - id: "khitomer"
    name: "Khitomer Sector — Accord Grid"
    quadrant: "beta"
    coordinates: "10.4β × 25.8α"
    description: >
      Historic treaty site. Balanced arena with no environmental
      advantages. Diplomatic significance means any combat here
      draws maximum viewership and betting volume.
    shield_modifier: 1.00
    damage_modifier: 1.00
    evasion_modifier: 1.00
    special_event_chance: 0.05
    status: "ACTIVE"
    tags: ["neutral", "high-profile", "balanced"]

  - id: "narendra-3"
    name: "Narendra III — Honor's Edge"
    quadrant: "beta"
    coordinates: "14.2β × 29.6α"
    description: >
      Site of the Enterprise-C's legendary sacrifice. Temporal
      anomaly residue creates occasional time-distortion events
      that can reset shield levels mid-combat. Extremely exotic.
    shield_modifier: 1.00
    damage_modifier: 1.10
    evasion_modifier: 0.90
    special_event_chance: 0.25
    status: "ACTIVE"
    tags: ["temporal-anomaly", "honor-history", "shield-reset-events"]

  - id: "rura-penthe"
    name: "Rura Penthe — The Gulag Perimeter"
    quadrant: "beta"
    coordinates: "06.1β × 31.7α"
    description: >
      The frozen prison asteroid's orbital space. Extreme cold
      degrades shield harmonics. Klingon defense platforms add
      random area damage. A brutal, unforgiving arena.
    shield_modifier: 0.75
    damage_modifier: 1.20
    evasion_modifier: 0.85
    special_event_chance: 0.15
    status: "ACTIVE"
    tags: ["prison", "cold-hazard", "area-damage"]

  - id: "azati-prime"
    name: "Azati Prime — Delphic Expanse Remnant"
    quadrant: "beta"
    coordinates: "25.3β × 44.0α"
    description: >
      Spatial anomalies from the collapsed Delphic Expanse still
      linger here. Random physics distortions can invert shield
      polarity, turning defense into vulnerability. The wildest
      arena in Beta space.
    shield_modifier: 0.85
    damage_modifier: 1.15
    evasion_modifier: 0.70
    special_event_chance: 0.30
    status: "ACTIVE"
    tags: ["spatial-anomalies", "polarity-inversion", "wild"]

  - id: "gornar-orbit"
    name: "Gornar Orbit — Hegemony Arena"
    quadrant: "beta"
    coordinates: "22.5β × 38.2α"
    description: >
      The Gorn homeworld's massive gravity well favors heavy,
      slow vessels. Enhanced shield regeneration for high-mass
      ships. A punishing arena for light raiders.
    shield_modifier: 1.10
    damage_modifier: 1.00
    evasion_modifier: 0.75
    special_event_chance: 0.06
    status: "ACTIVE"
    tags: ["gorn-home", "high-gravity", "heavy-ship-advantage"]

  # ── GAMMA QUADRANT VENUES ──

  - id: "idran-terminus"
    name: "Idran Sector — Wormhole Terminus"
    quadrant: "gamma"
    coordinates: "02.1γ × 70.4β"
    description: >
      The Gamma side of the wormhole. Gravitational tides from the
      passage create fluctuating shield resonances. First contact
      point for all cross-quadrant expeditions.
    shield_modifier: 0.95
    damage_modifier: 1.05
    evasion_modifier: 0.85
    special_event_chance: 0.15
    status: "ACTIVE"
    tags: ["wormhole-exit", "gravitational-tides", "cross-quadrant"]

  - id: "omarion-nebula"
    name: "Omarion Nebula — Graveyard Drift"
    quadrant: "gamma"
    coordinates: "38.9γ × 85.7β"
    description: >
      Wreckage of 150 Tal Shiar and Obsidian Order warships. Dense
      debris dramatically reduces evasion but provides excellent
      cover for ambush tactics. Radiation spikes damage shields.
    shield_modifier: 0.80
    damage_modifier: 1.20
    evasion_modifier: 0.55
    special_event_chance: 0.20
    status: "ACTIVE"
    tags: ["battle-graveyard", "debris-dense", "ambush-terrain"]

  - id: "kurill-prime"
    name: "Kurill Prime — Vorta Command Grid"
    quadrant: "gamma"
    coordinates: "31.7γ × 82.4β"
    description: >
      Dominion administrative hub. Vorta tactical satellites provide
      enhanced sensor data to all combatants. Clean arena with
      excellent telemetry — rare for the Gamma Quadrant.
    shield_modifier: 1.05
    damage_modifier: 1.00
    evasion_modifier: 1.10
    special_event_chance: 0.04
    status: "ACTIVE"
    tags: ["dominion-admin", "clean-data", "enhanced-sensors"]

  - id: "dosi-crucible"
    name: "Dosi Territory — The Crucible"
    quadrant: "gamma"
    coordinates: "25.3γ × 79.6β"
    description: >
      Dosi combat arenas are surrounded by merchant observation
      platforms. Enhanced weapon systems from arms dealers' demo
      units increase damage across the board. Short, violent matches.
    shield_modifier: 0.90
    damage_modifier: 1.30
    evasion_modifier: 1.00
    special_event_chance: 0.10
    status: "ACTIVE"
    tags: ["arms-dealing", "enhanced-weapons", "short-matches"]

  - id: "founders-approach"
    name: "Founders' Nebula — Outer Approach"
    quadrant: "gamma"
    coordinates: "42.1γ × 87.5β"
    description: >
      The outermost navigable approach to the Founders' homeworld.
      Changeling defense systems create random shapeshifting interference
      that can swap faction identities on sensor displays. Maximum chaos.
    shield_modifier: 0.85
    damage_modifier: 1.10
    evasion_modifier: 0.60
    special_event_chance: 0.40
    status: "ACTIVE"
    tags: ["changeling-interference", "identity-swap", "maximum-chaos"]

  # ── DELTA QUADRANT VENUES ──

  - id: "grid-325"
    name: "Grid 325 — Borg Patrol Corridor"
    quadrant: "delta"
    coordinates: "75.1δ × 84.6γ"
    description: >
      Active Borg patrol zone. Residual assimilation nanoprobes in
      the subspace field slowly degrade all shields over time.
      Matches here have a ticking clock — fight fast or be absorbed.
    shield_modifier: 0.75
    damage_modifier: 1.10
    evasion_modifier: 0.90
    special_event_chance: 0.18
    status: "ACTIVE"
    tags: ["borg-territory", "shield-degradation", "ticking-clock"]

  - id: "hirogen-relay"
    name: "Hirogen Relay Nexus — The Deep Web"
    quadrant: "delta"
    coordinates: "68.3δ × 77.9γ"
    description: >
      Hub of the ancient communications relay network. Excellent
      data transmission quality — the best telemetry in the Delta
      Quadrant. Balanced combat environment with clear sensor reads.
    shield_modifier: 1.00
    damage_modifier: 1.00
    evasion_modifier: 1.05
    special_event_chance: 0.06
    status: "ACTIVE"
    tags: ["relay-hub", "clean-telemetry", "balanced"]

  - id: "nekrit-expanse"
    name: "Nekrit Expanse — The Void"
    quadrant: "delta"
    coordinates: "60.7δ × 70.2γ"
    description: >
      Vast, empty space at the edge of known territory. No environmental
      modifiers — pure faction-vs-faction with zero interference. The
      "laboratory" arena for testing raw combat power.
    shield_modifier: 1.00
    damage_modifier: 1.00
    evasion_modifier: 1.00
    special_event_chance: 0.01
    status: "ACTIVE"
    tags: ["void", "neutral", "pure-combat", "laboratory"]

  - id: "fluidic-rift"
    name: "Fluidic Space Rift — Dimensional Breach"
    quadrant: "delta"
    coordinates: "88.2δ × 95.1γ"
    description: >
      A tear between normal space and fluidic space. Bio-electric
      energy from the rift supercharges all weapons but destabilizes
      shield harmonics. The most extreme arena in the galaxy.
      Species 8472 home advantage applies here.
    shield_modifier: 0.60
    damage_modifier: 1.50
    evasion_modifier: 0.80
    special_event_chance: 0.35
    status: "ACTIVE"
    tags: ["dimensional", "extreme", "bio-electric", "s8472-home"]

  - id: "devore-checkpoint"
    name: "Devore Imperium — Inspection Gauntlet"
    quadrant: "delta"
    coordinates: "58.4δ × 66.1γ"
    description: >
      Devore sensor sweeps periodically reveal all cloaked vessels.
      Anti-telepathy fields disrupt psionic faction abilities.
      A specialized arena that hard-counters infiltrator types.
    shield_modifier: 1.00
    damage_modifier: 1.05
    evasion_modifier: 0.70
    special_event_chance: 0.12
    status: "ACTIVE"
    tags: ["anti-cloak", "anti-psionic", "inspection"]

  - id: "caretaker-array"
    name: "Caretaker's Array — Ocampa Orbit"
    quadrant: "delta"
    coordinates: "45.6δ × 55.3γ"
    description: >
      Remnants of the Caretaker's technology still pulse with
      displacement energy. Random transport events can teleport
      combatants to unexpected positions, negating tactical
      formations. The ultimate equalizer arena.
    shield_modifier: 1.00
    damage_modifier: 1.00
    evasion_modifier: 0.80
    special_event_chance: 0.28
    status: "ACTIVE"
    tags: ["displacement", "random-transport", "equalizer", "voyager-origin"]

  - id: "void-region"
    name: "The Void — Absolute Darkness"
    quadrant: "delta"
    coordinates: "63.5δ × 73.8γ"
    description: >
      A massive region of space with no stars, no resources, and
      no escape. Ships trapped here fight with increasing desperation
      as power reserves drain. Shield and damage modifiers degrade
      each tick — the ultimate endurance test.
    shield_modifier: 0.90
    damage_modifier: 0.90
    evasion_modifier: 0.90
    special_event_chance: 0.08
    status: "ACTIVE"
    tags: ["void", "power-drain", "endurance", "degrading-modifiers"]

# ─────────────────────────────────────────────────────────────────────────
#  REGISTRY METADATA
# ─────────────────────────────────────────────────────────────────────────

registry_metadata:
  version: "2.0.0"
  last_updated: "Stardate 79421.6"
  total_quadrants: 4
  total_factions: 20
  total_sectors: 30
  total_market_templates: 10
  classification: "SUBSPACE OPEN"
  curator: "Quark, Son of Keldar, Licensed Gamma Quadrant Bookmaker"
  advisory: >
    All odds and market descriptions are for entertainment purposes only
    under Ferengi Commerce Authority License #QHL-7742-DS9. The house
    reserves the right to adjust spreads, suspend markets, and deny
    service to any patron displaying prophetic abilities, temporal
    displacement, or Q Continuum affiliation. Rule of Acquisition #109:
    "Dignity and an empty sack is worth the sack."
